Authors
Abstract
Learning training at the Creative Media State Polytechnic after developing, especially in the entertainment innovation thinking program environment, is carried out using blended learning. Blended learning exercises can be very effective and productive to use if the learning handles are well organized. Furthermore, this research aims to create a test using the Fisher-Yates Shuffle algorithm in a 2-dimensional programming learning application which is used as a module for assessing student learning freedom after reviewing the learning structure. The approach taken is the ADDIE progress strategy. ADDIE’s performance improvement consists of five stages, namely special inspection, planning, development, implementation and assessment. This application was tested on 30 students of the 3rd semester transfer innovation consideration program. This research was carried out from October to March 2024. From this research, the results of application testing showed that each student got different results from questions when taking quizzes, tests on applications created for supports learning in the 2D game programming course at the Creative Media State Polytechnic.



